﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Mogre;

namespace WastedMechanics.CharState
{
    public class CharStateJumpStandNothing : CharStateJumpStand
    {
        public CharStateJumpStandNothing(Character chr)
            : base(chr,"JumpStand")
        {
        }       

        public override CharState  GetIdleState()
        {
            return new CharStateIdleNothing(Character);
        }
        public override CharState GetWalkingState()
        {
            return new CharStateWalkNothing(Character);
        }
        public override CharState GetRunningState()
        {
            return new CharStateRunNothing(Character);
        }
        public override CharState GetLandingState()
        {
            return new CharStateLandNothing(Character);
        }
    }
}
